3 Club Distance Juggling
Short Description
A distance challenge where jugglers or pairs try to keep club juggling/passing alive over increasing distance.

Group Size: 2 to 40 players
Difficulty: mittel
Material: Juggling clubs, distance markers
Duration: approx. 5-15 minutes
Game Description¶
Players test how much distance they can create while keeping club throws controlled. The UCircus title suggests a three-club variant; the closest documented convention game is long-distance club passing.
Setup¶
- Mark a starting line and distance markers.
- Decide whether the game is played solo or in pairs.
- Give players a short practice round to agree on throw height and movement.
Rules¶
- Players or pairs begin at the starting distance.
- In the pair version, partners pass clubs and step farther apart while keeping the pattern alive.
- In the solo version, a player makes a long throw, moves to the catch, and resumes juggling.
- A drop or failed catch ends the attempt and fixes the final distance.
- The greatest clean distance wins.
Variations¶
- Use balls or rings for mixed-skill groups.
- Score by maximum distance after three attempts.
- Run a cooperative version where the group tries to set a shared distance record.
Safety Notes¶
Long club throws can travel unpredictably. Keep the throwing lane clear.
Source¶
- UCircus source card: 3 Club Distance Juggling
- UCircus classes: Clubs, Knockout, Juggling
- Local source image:
../img/3-club-distance-juggling.jpg - Source handling: Partly supported by long-distance club passing descriptions; the exact UCircus three-club variant needs confirmation.
- Additional reference: JugglingWorld juggling games
- Additional reference for gladiators/combat context: Combat (juggling)