5 Club Endurance
Short Description
A numbers-juggling endurance contest where players keep five clubs going as long as possible.

Group Size: 2 to 40 players
Difficulty: schwer
Material: Five juggling clubs per player
Duration: approx. 3-15 minutes
Game Description¶
All players start five-club juggling together. The winner is the last player still maintaining the agreed pattern.
Setup¶
- Use a large open space with enough distance between jugglers.
- Agree whether any five-club pattern is allowed or only a cascade/fountain-style pattern.
- Position judges so drops are visible.
Rules¶
- Players start five clubs on the signal.
- A player remains active while five clubs are continuously in the agreed pattern.
- A drop, collection, restart, or reduction of the number ends the attempt.
- Eliminated players step back from the active area.
- The longest remaining run wins.
Variations¶
- Use timed heats if many advanced jugglers enter.
- Require tricks or movement after a fixed time.
- Allow personal best attempts instead of elimination for workshops.
Safety Notes¶
Five-club runs need space. Keep spectators and eliminated players outside the landing area.
Source¶
- UCircus source card: 5 Club Endurance
- UCircus classes: Clubs, Knockout, Endurance, Juggling
- Local source image:
../img/5-club-endurance.jpg - Source handling: Supported by UCircus and independent convention-game descriptions of numbers/endurance competitions.
- Additional reference: JugglingWorld juggling games
- Additional reference for gladiators/combat context: Combat (juggling)