7 Club Endurance
Short Description
A high-skill numbers endurance game for seven-club jugglers.

Group Size: 2 to 30 players
Difficulty: schwer
Material: Seven juggling clubs per player
Duration: approx. 3-15 minutes
Game Description¶
Players attempt to keep seven clubs in the air for as long as possible. The longest verified run wins.
Setup¶
- Use a very open area with clear separation between jugglers.
- Define the start: simultaneous start, start window, or individual attempts.
- Assign judges or use video if exact timing matters.
Rules¶
- Players begin seven-club juggling under the agreed start rule.
- The attempt continues while seven clubs are maintained in the agreed pattern.
- A drop, collection, restart, or reduction below seven ends the attempt.
- The winner is the player with the longest continuous verified run.
- If several players exceed the time limit, run a final or declare shared winners.
Variations¶
- Use individual attempts for safety and clearer judging.
- Run a personal-best workshop version.
- Require a clean collect after the run for advanced scoring.
Safety Notes¶
This is for advanced jugglers only. Seven clubs need significant height and lateral space.
Source¶
- UCircus source card: 7 Club Endurance
- UCircus classes: Clubs, Knockout, Endurance, Juggling
- Local source image:
../img/7-club-endurance.jpg - Source handling: Supported by UCircus and general convention-game descriptions of numbers/endurance events.
- Additional reference: JugglingWorld juggling games
- Additional reference for gladiators/combat context: Combat (juggling)