Basic Beigoma Rules and Refereeing
Summary
Beigoma rules should be strict enough to create tension and flexible enough that beginners still get meaningful attempts.
Starting A Round:¶
Players stand around the floor with their Beigoma wrapped and ready. A common start uses a shared call such as kamaete, chitchi-no-chi, then all players throw at the same time.
For beginner workshops, the exact wording matters less than a clear shared rhythm. Everyone should understand when the throw happens.
Common Win Conditions:¶
Riki win¶
The top that keeps spinning longest on the floor wins.
A common close-call rule is the three-second rule: if one top spins at least three seconds longer than the other, it wins. If the difference is shorter, repeat the round.
Hajiki win¶
A player wins by knocking an opponent's top out of the floor.
This is usually more dynamic and more tactical than pure longest-spin play.
Team Hajiki win¶
In team formats, a stronger result may be counted when a team knocks opponents out while both players from the same team remain spinning on the floor.
Rethrows And Draws:¶
A rethrow is useful when the round gives no meaningful result. Common cases:
- all players miss the floor
- all tops are knocked out at the same time
- tops never touch in a rule set that requires contact
- a Riki result is too close to judge clearly
The facilitator should announce rethrows quickly. Long debates slow the game and reduce energy.
Floor Misses:¶
A floor miss means the Beigoma does not land on the playing floor. In strict rules, this can immediately count as a loss or give points to the opponent.
For beginner-friendly tournament rules, Tokyo Beigoma describes allowing more flexibility: for example, only counting a floor miss as a loss after two consecutive misses. This keeps beginners from losing without playing at all.
Refereeing Principles:¶
- State the local rule before the game starts.
- Use the same rule for the whole round or tournament.
- In unclear situations, follow the referee or organizer's decision.
- For beginner groups, prefer clear momentum over perfect precision.
- For serious matches, define floor miss, rethrow, contact, and close Riki decisions in advance.
Workshop Notes:¶
A good default for mixed groups is:
- normal tops only
- rethrow if everyone misses
- beginner grace for the first floor miss
- Riki and Hajiki both count
- referee decision is final once announced
Source:¶
Based on Tokyo Beigoma terminology, tournament rules, and point-match guidance.