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Club Gathering

Short Description

One player throws clubs steadily to a partner, usually as double spins.

Group Size: 2 to 40 players
Difficulty: mittel
Material: Many clubs, one throwing partner
Duration: approx. 5-15 minutes

Game Description

One player throws clubs steadily to a partner, usually as double spins. The receiving player catches and keeps holding every club without putting any down. The attempt ends when a club is dropped or the catcher can no longer hold the collection.

Variations

Let each catcher have one attempt, or run it as a timed challenge.

Safety Notes

Keep the playing area clear and define the limits before the round starts. For contact games, target props rather than bodies. For throwing, riding, balancing or acrobatic games, leave enough space for failed attempts and stop the round if the group starts taking unsafe risks.

Source

JugglingWorld - Juggling Games, section: Club Games.